David :
You can now download the Mine-imator 1.0.5 source code from here:http://www.stuffbydavid.com/dl/mineimator-source. Please read Terms of Use.txt before doing anything.
The project file requires GameMaker: Studio Standard to open and compile, and may be exported into the Windows or Windows (YYC) targets. It contains 60,120 lines of GML/GLSL spread across 1,511 scripts and 23 shaders. This archive does not include the world importer (C#) or DLL files (C++). In hindsight, this represents 4 years of rewriting and adding code, from the days of the first Mine-imator prototypes to the final versions of today. Handle with care!
Note: In order to run the program without errors, copy the contents of VShaderCommon.shader and HLSL9_VShaderCommon.shader and paste it at the end of the files in C:\Users\you\AppData\Roaming\GameMaker-Studio\Shaders respectively. Do not overwrite the files! You will not be able to run any other GameMaker: Studio games containing shaders while this is active, however! Detailed instructions here.
I don't expect many of you to be able to make sense of this, much less be able to implement anything advanced. Nonetheless, I encourage anyone interested to mess around with my code and try to add crazy features. Don't be afraid to ask questions about the overall structure or specific scripts. Exploring and changing other people's code is a great way to learn programming, have fun!
-----------中文----------------------------------------------------------
你可以在這裡下載Mine-imator 1.0.5 程式碼:
http://www.stuffbydavid.com/dl/mineimator-source
請先閱讀 Terms of Use.txt (記事本)
項目檔案需要 GameMaker: Studio Standard 要打開和編譯可以匯出到Windows或Windows (YYC) 指標。 包含 60120線路 GML/GLSL 分布在1511 指令碼和23著色器。
這個檔案不包括世界進口商(C #)或DLL檔案(C++)。
事後,這代表了4年的重寫和添加程式碼,從第一天 Mine-imator 版本到最後。小心處理!
附註:為了運行程式沒有錯誤,複製內容VShaderCommon.shader 和HLSL9_VShaderCommon.shader並黏貼在檔案的末端C:\Users\you\AppData\Roaming\GameMaker-Studio\Shaders 不要複製檔案!
你將無法運行任何GameMaker: Studio包含著色器,這是明確的,
不過這裡有詳細說明。
我不期望你們中的許多人能夠理解這一點,更不可能實現先進的東西。儘管如此,我還是鼓勵任何人對我的程式碼感興趣,並嘗試添加瘋狂的功能。不要害怕問問題的整體結構或特定的記事本。探索和改變其他人的程式碼是一個偉大的管道來學習程式設計,玩得開心!
翻譯有錯誤請各位在下方留言我會立即更改
謝謝各位的支持