2017年8月8日 星期二

Mine-imator 更新至 1.1.0v


Version 1.1.0, 2017.11.22, changes (since 1.0.6):

Features
  • Shiny new logo by @Voxy!
  • Added the characters, blocks and items from Minecraft versions up to 1.12
  • Auto-updater for new Minecraft content
  • Model option in the workbench, supporting block .json models created using tools like MrCrayfish's Model Creator or Cubik Studio and character models created using the upcoming Modelbench
  • Try it out with some of these models! -> blockmodels.com
  • Improved the workbench with specialized settings for each character, block or special blocks, this includes:
  • Gender for Humans
  • Saddle on Pigs
  • Sheared Sheep
  • Tame or angry Wolves
  • Variant for Rabbits, Cats, Horses, Llamas and Villagers
  • Color for Parrots, Shulkers and Shulker Boxes
  • Variant for Chests (Normal, Ender, Trapped, Christmas)
  • Wood for Boats
  • Color for Beds
  • Imported terrain will have certain blocks added as timelines that can be animated, currently supported blocks are:
  • Chests (all types)
  • Beds
  • Doors (all types)
  • Trapdoors (all types)
  • Shulker boxes
  • Enchantment tables
  • Pistons
  • Levers
  • Tripwire hooks
  • Buttons (all types)
  • Pressure plates (all types)
  • Signs with text
  • Block brightness setting under “Graphics” in settings, applied to certain blocks, including:
  • Lava
  • Fire
  • Glowstone
  • Torches
  • Redstone (lamps, wire, torches, repeaters and comparators)
  • Magma
  • Improved block texture animations (added support for fading)
  • Item sheets bumped up from 16x16 to 32x16 slots (512x256 pixels by default), added a popup window to pick the number of slots for newly imported item sheets
  • Custom rotation point option is now enabled for characters, special blocks and folders
  • Inherit rotation point option added for all objects
  • Inherit bend option for all objects
  • “3D” option for text
  • Text and font can now be keyframed (will override the object text)
  • Video resolution setting in camera keyframes (will override the project setting)
  • Added options to freeze, clear or set a seed for particle creators in keyframes
  • Option to disable shadows for individual lights in high-quality mode
  • Graphical improvements to the "Depth of Field" effect
  • Texture Filtering Level option in “Graphics” settings
  • Updated the biomes to use proper colors and added “Mesa”, “Nether” and “The End” options
  • Updated Camera model
  • Updated the world importer
  • Added option to manually browse for a world file
  • Added a reverse filtering option (for keeping a specific selection of blocks rather than removing them)
  • It now fetches block colors from the texture sheet and supports transparency (water, lava, leaves...)
  • It now uses the translation file
  • Support for block tile entities (Bed colors, Sign text...)
  • New icon by @Voxy!
  • Added sp00ky glowy Enderman eyes :mobender:

Changes

  • DirectX 11 used for graphics
  • "Remove edges of big schematics" setting disabled by default
  • Removed the roll/rotate feature for the work camera (it previously caused a lot of confusion)
  • All Minecraft assets (characters, blocks, items and textures) are located in an external archive for easier updating
  • Watermark updated to display the new site URL (www.mineimator.com)
  • Newly saved project files will have the .miproject extension, but you can still open old .mproj projects, in which case a new .miproject copy will be saved and the old file will be renamed to .mproj.old. Other new extensions include:
  • .miobject (objects)
  • .miparticles (particle spawner)
  • .miframes (keyframes)
  • .mimodel (models for character/special blocks)
  • .milanguage (translation found in Data/Languages/)
  • .midata (settings found in Data/)
  • All the new files are in plaintext JSON format, and can be edited using tools like Notepad or Visual Studio Code
  • Source code ported to GameMaker: Studio 2, and is now fully available on GitHub


Bugfixes
  • Fixed a stuttering bug with imported audio
  • Fixed errors when importing multiple objects
  • Fixed some errors that occurred with weirdly shaped item sheets
  • Fixed some skin texture issues
  • Fixed a graphical issue with water and lava
  • Fixed “Mix time” in the particle editor
  • Fixed repeating “Open Project” dialog bug
  • Fixed issues when converting block sheets from old projects
  • When reloading/replacing an item sheet resource, items in the project are re-generated
  • The size of the timeline list is now saved upon restart
  • Numerous interface tweaks

Thanks to @Nimi, @Voxy and Espresso for helping me make this update possible!

--------中文--------------------
太陽新logo由 @Voxy

新增的特點,從Minecraft版本到1.12方塊和物品

自動更新新的Minecraft內容

模型選項在工作臺中,支持使用MrCrayfish's Model Creator創建的模型或Cubik Studio工作室和人物模型工具創建模型及使用即將推出的Modelbench創建的人物模型

試用其中一些模型試試看!-> blockmodels.com

為每個字型、方塊或特殊方塊改進具有特殊設定的工作臺,包含:

性別的玩家

有鞍的猪

沒有羊毛的羊

馴服過或憤怒的狼

多樣的的兔子、猫、馬、羊駝和村民

多樣的鸚鵡界伏蚌界伏

多樣儲物箱(一般儲物箱終界箱聖誕節儲物箱

木材製船

多樣顏色的床

匯入的地形將有特定的方塊作為時間軸可添加,可以動畫
目前支持的方塊有:

箱子(所有類型)


門(所有類型)

地板門(所有類型)

界伏盒

附魔台

活塞

控制桿

絆線鉤

按鈕(所有類型)

壓力板(所有類型)

符號與文字

“設定”下的“圖形”下的方塊亮度設定,適用於某些方塊,包含:

熔岩


螢光石

火把

紅石(紅石燈、紅石線、火把、紅石中繼器和紅石比較器)

岩漿

改進的方塊紋理動畫(新增了對衰落的支持)

項目表撞著從16x16到32X16槽(512x256點數默認情况下)
加入一個快顯視窗為新引進項目表插槽的數量

現在可以為字元、特殊方塊和資料夾啟用自定義旋轉選項

為所有對象新增繼承旋轉點選項

繼承所有對象的彎曲選項

文字的“3D”選項

文字和字體的現在可以在關鍵幀(將覆蓋對象的文字)

影片分辯率相機關鍵幀設定(將覆蓋項目設定)

加入選項,凍結,明確或在關鍵幀設定一個種子顆粒的創造者

選項禁用高品質模式下的個別燈光陰影

對“景深”效果的圖形化修改/新增

“圖形”設定中的紋理篩選級別選項

更新使用適當的顏色和新增生物群落“檯面”、“虛空”和“結束”選項

更新相機(攝影機)模型

更新import

添加手動瀏覽世界檔案的選項

新增了一個反向過濾選項(用於保留特定的塊而不是删除它們)

現在可以從紋理表中獲取方塊顏色,並支持透明度(水、熔岩、葉子……)

它現在可以使用翻譯檔案。

支持方塊實體(床顏色,符號文字…)

@Voxy新圖標!

添加sp00ky 眼睛終界使者


修改/新增

用於圖形的DirectX 11

“删除大圖表的邊緣”默認設置禁用

删除工作相機的滾動/旋轉功能(它以前引起很多混亂)

所有的所有資產(字元、方塊、項目和紋理)位於更容易更新外部檔案

浮水印更新顯示新的網站(www.mineimator.com

新保存的項目檔案都有  .miproject延伸,但你仍然可以打開舊 .miproject項目,
在這種情況下新的.miproject副本將被保存舊檔案將被重命名為.mproj.old 

其它新的擴展包含:    
.miobject(對象)

.miparticles(粒子產生器)

.miframes(關鍵幀)

.mimodel (字元/特殊方塊)模型

.milanguage 翻譯 Data/Languages/

.midata設置中找到Data/

所有新文件(檔案)都是JSON格式,可以使用記事本或Visual Studio Code等工具進行編輯
源代碼移植到GameMaker:Studio 2,現在在GitHub上可以完全用


錯誤修

了帶有匯入音訊的import的錯誤

在匯入多個對象時的錯誤

修復了奇怪形狀的項目表發生的一些錯誤

修復了一些皮膚紋理問題

了水和熔岩的圖形問

粒子編輯器中的混合時間

修復重複“打開項目”對話框bug

修復了從舊項目轉換方塊表時出現的問題

當重新加載/替換項目表資源時,項目中的項目被重新生成

時間軸清單的大小現在在重新啟動時保存。

眾多的介面調整


感謝@Nimi@Voxy和Espresso幫助我使這個更新成為可能!


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