Version 1.1.0, 2017.11.22, changes (since 1.0.6):
Features
Changes
Bugfixes
Thanks to @Nimi, @Voxy and Espresso for helping me make this update possible!
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太陽新logo由 @Voxy
Features
- Shiny new logo by @Voxy!
- Added the characters, blocks and items from Minecraft versions up to 1.12
- Auto-updater for new Minecraft content
- Model option in the workbench, supporting block .json models created using tools like MrCrayfish's Model Creator or Cubik Studio and character models created using the upcoming Modelbench
- Try it out with some of these models! -> blockmodels.com
- Improved the workbench with specialized settings for each character, block or special blocks, this includes:
- Gender for Humans
- Saddle on Pigs
- Sheared Sheep
- Tame or angry Wolves
- Variant for Rabbits, Cats, Horses, Llamas and Villagers
- Color for Parrots, Shulkers and Shulker Boxes
- Variant for Chests (Normal, Ender, Trapped, Christmas)
- Wood for Boats
- Color for Beds
- Imported terrain will have certain blocks added as timelines that can be animated, currently supported blocks are:
- Chests (all types)
- Beds
- Doors (all types)
- Trapdoors (all types)
- Shulker boxes
- Enchantment tables
- Pistons
- Levers
- Tripwire hooks
- Buttons (all types)
- Pressure plates (all types)
- Signs with text
- Block brightness setting under “Graphics” in settings, applied to certain blocks, including:
- Lava
- Fire
- Glowstone
- Torches
- Redstone (lamps, wire, torches, repeaters and comparators)
- Magma
- Improved block texture animations (added support for fading)
- Item sheets bumped up from 16x16 to 32x16 slots (512x256 pixels by default), added a popup window to pick the number of slots for newly imported item sheets
- Custom rotation point option is now enabled for characters, special blocks and folders
- Inherit rotation point option added for all objects
- Inherit bend option for all objects
- “3D” option for text
- Text and font can now be keyframed (will override the object text)
- Video resolution setting in camera keyframes (will override the project setting)
- Added options to freeze, clear or set a seed for particle creators in keyframes
- Option to disable shadows for individual lights in high-quality mode
- Graphical improvements to the "Depth of Field" effect
- Texture Filtering Level option in “Graphics” settings
- Updated the biomes to use proper colors and added “Mesa”, “Nether” and “The End” options
- Updated Camera model
- Updated the world importer
- Added option to manually browse for a world file
- Added a reverse filtering option (for keeping a specific selection of blocks rather than removing them)
- It now fetches block colors from the texture sheet and supports transparency (water, lava, leaves...)
- It now uses the translation file
- Support for block tile entities (Bed colors, Sign text...)
- New icon by @Voxy!
- Added sp00ky glowy Enderman eyes :mobender:
Changes
- DirectX 11 used for graphics
- "Remove edges of big schematics" setting disabled by default
- Removed the roll/rotate feature for the work camera (it previously caused a lot of confusion)
- All Minecraft assets (characters, blocks, items and textures) are located in an external archive for easier updating
- Watermark updated to display the new site URL (www.mineimator.com)
- Newly saved project files will have the .miproject extension, but you can still open old .mproj projects, in which case a new .miproject copy will be saved and the old file will be renamed to .mproj.old. Other new extensions include:
- .miobject (objects)
- .miparticles (particle spawner)
- .miframes (keyframes)
- .mimodel (models for character/special blocks)
- .milanguage (translation found in Data/Languages/)
- .midata (settings found in Data/)
- All the new files are in plaintext JSON format, and can be edited using tools like Notepad or Visual Studio Code
- Source code ported to GameMaker: Studio 2, and is now fully available on GitHub
Bugfixes
- Fixed a stuttering bug with imported audio
- Fixed errors when importing multiple objects
- Fixed some errors that occurred with weirdly shaped item sheets
- Fixed some skin texture issues
- Fixed a graphical issue with water and lava
- Fixed “Mix time” in the particle editor
- Fixed repeating “Open Project” dialog bug
- Fixed issues when converting block sheets from old projects
- When reloading/replacing an item sheet resource, items in the project are re-generated
- The size of the timeline list is now saved upon restart
- Numerous interface tweaks
Thanks to @Nimi, @Voxy and Espresso for helping me make this update possible!
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太陽新logo由 @Voxy
新增的特點,從Minecraft版本到1.12方塊和物品
自動更新新的Minecraft內容
模型選項在工作臺中,支持使用MrCrayfish's Model Creator創建的模型或Cubik Studio工作室和人物模型工具創建模型,及使用即將推出的Modelbench創建的人物模型
試用其中一些模型試試看!-> blockmodels.com
為每個字型、方塊或特殊方塊改進具有特殊設定的工作臺,包含:
性別的玩家
有鞍的猪
沒有羊毛的羊
馴服過或憤怒的狼
多樣的的兔子、猫、馬、羊駝和村民
多樣的鸚鵡,界伏蚌和界伏盒
多樣儲物箱(一般儲物箱、終界箱、聖誕節儲物箱)
木材製船
多樣顏色的床
匯入的地形將有特定的方塊作為時間軸可添加,可以動畫
目前支持的方塊有:
箱子(所有類型)
床
門(所有類型)
地板門(所有類型)
界伏盒
附魔台
活塞
控制桿
絆線鉤
按鈕(所有類型)
壓力板(所有類型)
符號與文字
“設定”下的“圖形”下的方塊亮度設定,適用於某些方塊,包含:
熔岩
火
螢光石
火把
紅石(紅石燈、紅石線、火把、紅石中繼器和紅石比較器)
岩漿
改進的方塊紋理動畫(新增了對衰落的支持)
項目表撞著從16x16到32X16槽(512x256點數默認情况下)
加入一個快顯視窗為新引進項目表插槽的數量
現在可以為字元、特殊方塊和資料夾啟用自定義旋轉選項
為所有對象新增繼承旋轉點選項
繼承所有對象的彎曲選項
文字的“3D”選項
文字和字體的現在可以在關鍵幀(將覆蓋對象的文字)
影片分辯率相機關鍵幀設定(將覆蓋項目設定)
加入選項,凍結,明確或在關鍵幀設定一個種子顆粒的創造者
選項禁用高品質模式下的個別燈光陰影
對“景深”效果的圖形化修改/新增
“圖形”設定中的紋理篩選級別選項
更新使用適當的顏色和新增生物群落“檯面”、“虛空”和“結束”選項
更新相機(攝影機)模型
更新import
添加手動瀏覽世界檔案的選項
新增了一個反向過濾選項(用於保留特定的塊而不是删除它們)
現在可以從紋理表中獲取方塊顏色,並支持透明度(水、熔岩、葉子……)
它現在可以使用翻譯檔案。
支持方塊實體(床顏色,符號文字…)
“@Voxy新圖標!
添加sp00ky 眼睛終界使者
修改/新增
用於圖形的DirectX 11
“删除大圖表的邊緣”默認設置禁用
删除工作相機的滾動/旋轉功能(它以前引起很多混亂)
所有的所有資產(字元、方塊、項目和紋理)位於更容易更新外部檔案
浮水印更新顯示新的網站(www.mineimator.com)
新保存的項目檔案都有 .miproject延伸,但你仍然可以打開舊 .miproject項目,
在這種情況下新的.miproject副本將被保存和舊檔案將被重命名為.mproj.old
其它新的擴展包含:
在這種情況下新的.miproject副本將被保存和舊檔案將被重命名為.mproj.old
其它新的擴展包含:
.miobject(對象)
.miparticles(粒子產生器)
.miframes(關鍵幀)
.mimodel (字元/特殊方塊)模型
.milanguage( 翻譯 Data/Languages/)
.midata(設置中找到Data/)
錯誤修復
修復了帶有匯入音訊的import的錯誤
修復在匯入多個對象時的錯誤
修復了奇怪形狀的項目表發生的一些錯誤
修復了一些皮膚紋理問題
修復了水和熔岩的圖形問
修復粒子編輯器中的混合時間
修復重複“打開項目”對話框bug
修復了從舊項目轉換方塊表時出現的問題
當重新加載/替換項目表資源時,項目中的項目被重新生成
時間軸清單的大小現在在重新啟動時保存。
眾多的介面調整