2015年10月30日 星期五

Mine-imator 更新至 1.0.0v 2015/10/30

Version 1.0.0, 2015.10.30, changes (since Demo 5):
Interface
  • Brand new flat and stylish interface (Thanks to Voxy!)
  • Important messages (in top right corner by default)
  • Recent project list in startup window and when browsing for projects
  • Toolbar for workbench and buttons (can be moved and resized)
  • Workbench now extends to display settings for the newly created object
  • Animation duration/marker position visible in toolbar
  • Individual aspect ratio setting for views
  • Grid setting for views
  • Wireframe/controls toggle for views
  • Change project location directly in the new project dialog
  • Faster transitions of popups
  • You can now drag popups by clicking anywhere on them
  • Advanced color settings option added (with HSB/RGB controls)
  • Copy/paste/reset options for colors and bend
  • Interface FPS setting added (30 or 60)
  • Y is now up/down, to switch back, check “Z is up” in settings
Tools
  • Audio timeline (create keyframes as normally, but specify sound files from the imported resources)
  • Undo/Redo
  • Reorder selected objects in the timeline list
  • Export selected keyframes option (must belong to the same object/character), to import keyframes, press Ctrl+I or the second icon on the toolbar
  • Auto generate walking animation added back in (fetched from exported keyframes in Other/Loops)
  • Auto generate running animation
  • Timeline folder, duplicate, remove and save options moved into timeline
  • Buttons for copying/cutting/pasting keyframes
  • Lock timeline (to prevent 3D clicking) and select all keyframes options added
  • Keyframes can now be copied between objects (given they are compatible enough)
  • Parent selected objects directly in the timeline list by clicking and dragging
  • Save project as a new copy
  • Many new shortcuts (for rendering, selecting all, deleting timelines…)
  • Time region (right click on timeline bar), only the selected region will be rendered
  • .jpg support
Rendering
  • Ambient occlusion (strength and color can be adjusted in settings)
  • Texture filtering (AKA mipmapping), can be adjusted on a per-object basis
  • Watermark (upgrade from Trial to Full to remove it)
  • Rendering order option added in objects, to fix alpha glitches
  • Remade video exporting system to support audio and .mpg format
  • No more complicated codec settings
  • About 5 times faster video exporting
  • Decreased video filesize
  • Hold Escape to cancel video exporting (rather than press a button)
  • Transparent background option for exported images
  • AA intensity setting added (or turn off)
  • Fixed graphical issues with point lights
Background
  • You can now use a mapped skybox
  • Clouds can now be 3D with any texture
  • Fog fixed for transparent objects
  • Fog should affect sky option
  • Fog height option
Characters
  • 1.8 characters added, 1.9 characters will be added once it releases
  • Updated skin download feature (now uses new database)
Scenery and blocks
  • 1.8 blocks added, 1.9 blocks will be added once it releases
  • Water and lava is now affected by wind
  • World importer updated to support new worlds
Items
  • “Use as sheet” option for item textures
  • Item generation speeded up dramatically
Particles
  • Default presets added into the workbench (explosions, smoke, fire…)
  • Particles are now paused when popups are open
Shapes
  • Texture mapping options
  • Texture offset options
  • Option for surfaces to always face camera
  • “Open” option for cylinders and cones
  • “Affected by wind” option in objects
-----------中文----------------------------------------------------------
版1.0.0、2015.10.30、更改(因為演示5:


介面

  • 全新的平和時尚的介面(感謝Voxy!)
  • 重要消息(在右上角)
  • 啟動視窗中的最近項目清單和項目的瀏覽
  • 工作臺和按鈕的工具列(可移動和調整大小)
  • 工作臺現在已擴展到新創建的對象的顯示設定
  • 動畫時間/標記位置在工具列中可見
  • 個人縱橫比設定為視圖
  • 視圖的網格設定
  • 線框/控制切換視圖
  • 在“新建項目”對話方塊中直接更改項目位置
  • 更快的轉換的快顯視窗
  • 現在你可以通過點擊拖動彈出任何他們
  • 先進的色彩設定選項添加(RGB和HSB /控制)
  • 用於顏色和彎曲的複製/粘貼/重置選項
  • 介面幀設定添加(30或60)FPS
  • 現在是上/下,切換回,檢查“在設定”



工具

  • 音頻時間表(創建keyframes作為一般來說,但指定聲音文件的進口從資源)
  • undo/變更
  • 重新選定對象的時間表列表中
  • 選定出口keyframes選項(必須屬於同一物體/字符),進口keyframes,按CTRL I或
  • 第二次圖標在工具欄上
  • 自動生成步行動畫加回(牽強,出口keyframes其他/循環)
  • 自動生成運行動畫片
  • 時間表文件夾,重復,刪除和保存選項
  • 按鈕移入時間表的復制/切割/粘貼keyframes
  • 鎖時間表(防止)和3D單擊選擇所有keyframes選擇由
  • 之間復制對象keyframes現在可以(因為他們是兼容足夠)
  • 家長選定的對象直接在 名單的時間表,點擊和拖
  • 保存項目作為一個新副本
  • (很多新的快捷方式提供,並選擇所有、刪除時間表...
  • 時間地區(右鍵單擊時間表律師)隻是選定地區將會變得
  • .jpg支持

渲染

  • 周圍閉塞(強度和顏色可調整的設置)
  • 紋理過濾(aka mipmapping)就可以調整每個對象的
  • 水印(升級的審判,充分地將其刪除)
  • 使命令在對象選擇由alpha故障修復,
  • 」錄像出口制度,以支持音頻和.mpg格式
  • 沒有更復雜編碼解碼器設置
  • 約5倍視頻出口
  • 減少錄像filesize
  • 舉行更快逃到取消視頻輸出(而不是按一個按鈕)
  • 透明背景備選案文來說,出口圖像
  • aa強度設置由(或關閉)
  • 固定圖形問題與點燈

背景

  • 現在您可以使用一個映射天空框
  • 雲現在是3D與任何紋理
  • 霧固定在透明物體
  • 霧影響到天空備選案文
  • 霧高度選擇

字符

  • 1.8字符補充,1.9字符將會由一旦發布
  • 更新皮膚下載功能(現在使用新數據庫)

風景和街區

  • 1.8塊補充,1.9幢樓宇將增加一旦發布
  • 水和熔岩現在受到風
  • 世界進口更新,以支持新世界

項目

  • “使用為表”選項,項目紋理
  • 項目代加快大大

粒子

  • 默認預設加入工作台(爆炸、煙、火...
  • 粒子現在停下來當杆 是開放

形狀


  • 紋理繪圖選擇
  • 紋理抵消選擇
  • 備選案文的表面,一直面臨著相機
  • “開放”選項,氣瓶和圓筒
  • "受風”選項在對象


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